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This can be exploited to bait them by continuously constructing cheaper production buildings such as Barracks and Naval Shipyards away from more important structures in order to buy more time to destroy the Kirov fleet. They will always prioritize any production buildings, especially the Construction Yard before moving on to destroy the rest of the base. In skirmish, the AI occasionally sends out 1-3 Kirov Airships as a wave to destroy the enemies' base, depending on their difficulty (None for Easy AI, 1 Kirov for Normal AI, 3 for Brutal AI). Still having some ground-to-air escorts are the best way to get around its ponderously slow speed.
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Thus, while it can take down an entire base on its own, it can be destroyed, as its low speed allows opponents to effectively target it with anti-aircraft weaponry against which the Kirov can't defend itself fast enough.
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It is also the slowest vehicle in the USSR's employ. Slow speed is the main weakness of this unit.īy far the heaviest and most destructive weapon in the Soviet arsenal, the Kirov can take down even the hardiest land units with just a few bombs. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs. These huge Soviet zeppelins are a true force to contend with in the air.